Halphbloods (Species Description)

An interesting fact about this species: I initially created them for a comic but didn’t develop them very well. That comic has since died/been canceled and I decided to repurpose the species and flesh them out better.

(the derogative name will not be related to English, so will be filled in later)

Characteristics:
human-like body, fangs or sharp teeth, multiple possible skin colors, different colored scleras and irises, male or female, multiple hair colors, pointed ears

Found on:
Lekreanfyr, Fohrtiil, Craoxien, Arshilkrin, Ortenfeil, Slyrpfyrn, Yrfsholgh, Irqulnirn

Social habits:
mature at about 20 earth years, often couple with a halphblood of the opposite sex, but may interbreed with other species, prefer relative isolation until mature

Lifespan:
50-120 earth years, possible more or less with interspecies breeding (for example, if a halphblood were to interbreed with a quarzyl, the resulting offspring might live to 300 earth years)

Housing:
often drab colored exteriors, elaborate architecture in and out, bright colored or shiny interiors, sleep in beds of various materials depending on what’s available and personal preferences

Clothing:
large, loose shirts in varying colors, pants in varying but more limited colors, don’t often wear shoes unless circumstances demand it

Familial structure:
mother cares for young until about one to two earth years, the offspring live a short distance from parents until they’re about five earth years when they go on a long journey to find a desirable place to live–this location may change once they’ve matured and coupled

Children:
mother carries a single baby halphblood for six earth months, the baby eats semi-solids as teeth finish coming in which takes two to four earth months, after which they eat like adults; the mothers don’t produce milk, so there is no nursing stage

Hierarchy:
based first on purity of bloodline, then color combination of scleras and irises from darkest colors to lightest, then skin color from coolest to warmest

Abilities:
can interbreed with any non-aquatic species inhabiting the same planets (generally the halphblood has to be female, but if the other species can also interbreed, it could go either way), can see small details far away, can hear far away or whispered conversations

Quarzyls (Species Description)

Some details relating to names are pending an edit so they conform to the language used by the people rather than English.

(Derogatively called Scars)

Characteristics:
human-like body with longer, more flexible limbs, taller and generally lighter than humans, not very muscular, long fingers and toes, soil colored skin, male or female, thick and heavy hair

Found on:
Irqulnirn (Irqulnirn’s ecosystem is dependent on quarzyls)

Social habits:
mature at 15 (Irqulnirn) years, couple with another quarzyl generally within two (Irqulnirn) years — bisexual species, not particularly social, don’t prefer isolation, like living in groups of 10-20 quarzyls

Lifespan:
80-150 (Irqulnirn) years, excepting tragic accident

Housing:
one story, squatting structures, drab exteriors, slightly more vibrant but still plain interiors, mat-like beds after 2 (Irqulnirn) years, most of house one large room, smaller rooms with plant-based doors for bedrooms

Familial structure:
one parent keeps house while the other makes money, keeping house includes gardening, children go to schools centering around applicable life skills from very a young age

Children:
both genders “lay eggs,” but two quarzyls must make one complete “egg” together; incubated in plant matter for 3 (Earth) months, hatch and eat plant matter; one egg at a time, a couple can lay up to fifteen eggs per lifetime

Hierarchy:
based on lifespan of ancestors, then skin color, and then mastery of life-giving abilities

Abilities:
nurturing plants and soil, creating life (plants, in most cases, but occasionally animals) from other non-living things, and sustaining and prolonging life — this is how Irqulnirn is able to support life while having such distance from N’Zembe

The N’Zembe System

Some time ago, I read a tutorial of sorts with tips for creating a realistic world, for a story, that is. I fell in love with the idea, and created a planet called Arshilkrin. It has since expanded to an entire star system rather than a single planet. I named it N’Zembe. There are eighteen planets called Dizlohke, Mavidian, Lekreanfyr, Romnylfyx, Fohrtiil, Craoxien, Qarlilian, Arshilkrin, Krekkqar, Ortenfeil, Zalgrythfin, Slirpfyrn, Xhorgliff, Ugflurrn, Bienghyrd, Yrfsholgh, Erxflynx, Irqulnirn. Ten of those are inhabitable.

Currently I have several species developed for the system, the sizes and details about each planet’s rotation and revolution, and a language in progress. Over time I’ll share what I have ready and progress that has been made concerning these various aspects of worldbuilding. All of it will be under the category N’Zembe System on the blog if you want to look back at other material.

If you have any questions about the system, let me know and I will be sure to answer them. I plan on making a FAQ about the system, either as a separate page on my website or as a blog post.